[TUTORIAL] Sostituire KIT Pes 2011 PS3

« Older   Newer »
 
  Share  
.
  1. .Robert™.
        +1   -1
     
    .
    Avatar

    ClioIVIntens

    Group
    Member
    Posts
    268
    Reputation
    0

    Status
    Offline
    Forse questo potrebbe aiutare

    1. Requirement :

    - Modded Xbox 360
    - Clean iso of PES 2010
    - Game Graphic Studio 7.40 (GGS)
    - Kits Relink 2010 v1.2
    - This dummy image (unzip to get the image)

    2. Explore your PES with Game Graphic Studio 7.40 :

    - Open your iso with GGS
    - In the top left : you’ll find all the “.img” inside the “.iso”, if you click on a “.img” you’ll find all “.bin” inside (you can create “artifical subfolders” if you want)
    - The kits are located in “dt_0c.img” (look at the “AFS map” for PES 2010 for PC at this page : it’s almost the same files on Xbox 360)
    - For example, search for the “unnamed_5371.bin” : there are 2 kits for the GK of France (home for slot 1, away for slot 2). In the “unnamed_5372.bin” you’ll find the 2 kits for the players of France. There are always 2 “.bin” per team.
    http://img683.imageshack.us/img683/3549/96042050.jpg
    - The kits start at “unnamed_5365.bin” and end at “unnamed_5876.bin”
    - Click on the “unnamed_5365.bin”, it’s a default kit (or free kit) : there are many default kits and you can add new kits inside (example : Arsenal)
    http://img510.imageshack.us/img510/949/77091462.jpg

    3. Find updated kits :

    - Download patches (only for PC versions) in the PES forums, open the “.bin” with GGS
    - Click on a slot of a kit, it shows in main window : right click and “Save as…”, you’ll get the image “.png”
    - 2 great patchs with a lot of kits updated : here and here
    - You can also find directly kits “.png” on the forums, for example (click on Spoiler)

    4. Update a kit :

    - First make a save of your .iso !
    - Very important : each time you open GGS to insert or update a kit, I think you must insert the “dummy.png” instead of a slot of a “.bin” which isn’t relinked to the game (=which will not appear in the game) before because the first image “.png” inserted damages the “.img” :
    o for the first time, open the “unnamed_5876.bin” (for example, this one isn't relinked)
    o open the “dummy.png” with GGS : it shows in main window
    o then drag it back from main window to the slot 1 of the kit 5876
    o now you can edit as many kits as you want, but if you close GGS, you’ll have to insert another “dummy.png” each time you want to edit kits (in slot 2 of 5876, then slot 1 of 5875, then slot 2 of 5875…)
    http://img525.imageshack.us/img525/7056/10094783.jpg

    [ Questions : in which case must I insert a dummy.png ? each time we open GGS (otherwise the first kit replaced freezes the game) ? just the first time ? could we insert this always in the same slot (slot 1 of 5876 for example) ? ]

    I've tested to replace directly the ".bin" instead of the ".png" but the game freezes when the kit loads (cause "the headers" are not the sames as PC version I think).

    5. Relink the kit :

    - In GGS, find the "unnamed_13.bin" of the "dt_04.img", right click and "Export" it
    - Open the "unnamed_13.bin" exported with Kits Relink 1.2 ("Open params” Xbox 360)
    - This tool makes the link between a team and its numbers of kit : you'll see many teams whithout number of kit. So you can add new kits in GGS instead of "default kits" and relink the number with Kits Relink.
    - When you double click on a team, a window open and you can change the numbers of "unnamed" for the 4 kits.
    - When finished of relinking kits, click on "Save" in the menu !!!
    - Import it in your iso with GGS : right click on "unnamed_13.bin" of the "dt_04.img" and "Import a file over this one"

    [ Questions : how could I choose the number of “model” (1-500) ? what is a model ? a “collar” I understand… ]


    TO DO :

    The kits (png) work fine for me in the game but not the font and the numbers (example : Arsenal numbers are black, not white), and I’ve not already tested to get the right collar. I can't publish my little release for this reason : not good enough. If anyone knows how to modify "reserved space" to insert the numbers (file too big)...

    Please help me and explain : I’ll update this tutorial to finish it.

    NEW :

    I managed to insert successfully fonts and numbers for Arsenal ! :w00t

    It's very difficult to explain my method (modify reserved space) and I want to test it, test the easier method of gabiduta1 too. So don't ask me why I did, I will not waste my time to update this tutorial for the moment because I want to make a patch for you as soon as possible (if bolloxmasta release isn't published yet) !

    I know many people here where happy just to play with EPL kits, so it will be my priority and I will publish it as soon as possible. :)

    Maximum date of release : monday 11 january. Because I go to London after for holidays (I'm french) and attend to Chelsea-Sunderland ! Hope prodigy Kakuta will play !

    headlogo
     
    Top
    .
16 replies since 13/5/2011, 20:38   1971 views
  Share  
.