-
geom®.
User deleted
1. This way only for generic face. With specific face, we must re-wirte data3.bh (Current we haven't tool Regeneration)
2. +If we use our database (don't connect to EA's server:
- Use code : SKIP_BOOTFLOW=1 (cl.ini file) . My cl.ini (Put it in game folder) : www.mediafire.com/?7dpgkpc1f29qxog (Skip connection EA,Camera patch, length time Match)
- Use data0.bh with deactivated db here: www.file-upload.net/download-.../data0.bh.html and database files here: www.moddingway.com/screenspublic/db13.rar (By moddingway)
+If we play game online(update data from EA's server).
We can use Revolution Mod 13 Beta by Source09 at here : www.soccergaming.com/forums/s...=175176&page=2
3. Download FHL-DB-Editor at here :
http://editing.myfhl.de/FHL-DB-Edito...-13/ddet/id/12
Threat of Bernd : www.soccergaming.com/forums/s...d.php?t=175177
4. Open database by FHL-DB-Editor : Choose player/change value headclasscode 1-->0. Save
5. Put files faces/hair/hairlod/heads in sceneassets (its like FIFA12) and we can use structure of face FIFA12 for FIFA13.its compatible
- With texture and eye, use CM12 to convert to rx3 file. (import png file--> rx3 file)
6. When we play game, it priority read folder !
Enjoy it !
Specialy thank to ohohohyaya and RFA Blog
Juvetus faces I imported :
Thank to facemaker whos maked excillent face from FIFA 12.